Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 10, 2008, 04:33 PM // 16:33   #21
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Some players might actually like to get an overall UNBIASED view of the game, without having to hear coloured opinions of players.
Exactly how would statistics based on personal preference be unbiased? All the statistics will show are popular-to-use skills, not the skills that are gamebreaking. The only way for it to be an unbiased view is if everyone chose only the most efficient skills for each situation, which just isn't true. If anything, what you're looking for is a comparison of skillbars and attributes, comparing their ability to apply their purpose to the game. The trending data may lead toward what you're asking for, but popular does not always mean gamebreaking - look at Reversal of Fortune or Barrage.

Quote:
"UB is far too overpowering in PvE" ==> Statistics will prove ONCE and FOR ALL, whether this holds true.
You don't need statistics for something as simplistic as Ursan. Why? You only need to look at its ability to knockdown. No cost, decent recharge, adjacent knockdown is extremely strong when compared to other mass knockdown techniques; it's an Earthshaker-like ability. When you mass up Ursans, you're able to chain that Earthshaker-like ability to the point that foes cannot do anything. That's the point where the decent DPS rips through what little defense is left to kill one by one. That's in addition to AoE weakness, +200 max health and a speed boost.

Individually, it's as strong as any other physical character. Massed up like a gimmick build often seen to rake quick wins in PvP, and it becomes a problem because it can ignore many debilitations that would affect physicals while still providing an effect just as strong, if not better than those same physicals. Moreover, any profession can become an Ursan and still be as effective (albeit with the lower AR for the caster Ursans).

Quote:
To stop people from making groundless accusations. Alot of threads here have already turned into flame wars.

Some players might actually like to get an overall UNBIASED view of the game, without having to hear coloured opinions of players.
So... you want people to have proper debating technique, but instead of educating them on something that will carry on beyond Guild Wars, you're asking ANet to step in and become mediator for something they shouldn't have to? Get the players to explain their actions and their perspectives, and it becomes less of a flame war, and more of a discussion thread. If they don't, they're not adding to the discussion and can safely be ignored. Heated arguments and flamewars are something ANet shouldn't have to deal with - leave it to the forum moderators. Educating them on the facts of the game is another matter entirely, and I don't think trending data would be enough for people to suddenly change their stance (though it may make them think twice before spouting opinions).
Kale Ironfist is offline   Reply With Quote
Old May 10, 2008, 05:02 PM // 17:02   #22
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

I'm not going to say I support every single thing you've listed, but I would like to see some in-game statistics on skills/players/etc. It would be an interesting thing to look at from time to time.

/signed
Shayne Hawke is offline   Reply With Quote
Old May 10, 2008, 06:21 PM // 18:21   #23
Academy Page
 
Join Date: Apr 2008
Profession: R/Rt
Default

Quote:
Originally Posted by Kale Ironfist
Exactly how would statistics based on personal preference be unbiased? All the statistics will show are popular-to-use skills, not the skills that are gamebreaking. The only way for it to be an unbiased view is if everyone chose only the most efficient skills for each situation, which just isn't true. If anything, what you're looking for is a comparison of skillbars and attributes, comparing their ability to apply their purpose to the game. The trending data may lead toward what you're asking for, but popular does not always mean gamebreaking - look at Reversal of Fortune or Barrage.
When a player makes an assertion then a certain skill is gamebreaking in a certain build, it is safe to say, that it is easy to use isn't it. If and when news breaks out of this certain Build and this/skill, people who are interested will try it themselves.

If it proves to become overly popular interms of usage, whereby it far OUTSTRIPS other skills in terms of frequency of use, then some conclusions can drawn, can't it ?

Say this:
First, PvE wise
Week 0: Gaming as per normal. Server Data collected.

Week 1 and 2: A player reveals that a certain build, claiming that certain skills are great for PvE and farming. Players experiment with it.
Server Data Collected.

Server Data in Week 0 is compared with Week 1 and Week 2 data.
Several scenarios appear.

1. Frequency of certain skill usage spikes tremdeously. GW economy significantly altered by the amount of plat changing hands or through sale of items. Rune prices drop alot, especially the expensive ones.

Significant proof that a certain PvE build is indeed far very efficient and given its rate of return, it has proven to be alot more effective. Hence there is indeed proof that the initial claim holds true.

2. Frequency of certain skill usage spikes tremdeously. GW economy does not change significantly.

Proof that the claimed PvE builds work, but its not that back breaking as claimed.

3. Frequency of certain skill usage spikes in Week 1, then tapers off in Week 2. GW economy does not change significantly

Proof that the claimed PvE build is not as good as it might seem.

And if you start arguing about benchmarks. I wager that THOSE exists already. Chances are Anet themselves nerfed farming builds previously, when they started intepreting data from the server. After all, they would need to have significant justification of spikes or changes in the GW world, and can't just nerf something based on a single player's claim right ?

Second, PvP wise.

Week 0. Server Data collected.

Week 1 to 4. PvP player claim that certain builds are uber LeeT and owns all others. Other players experiment. Server Data Collected.

Sever Data is compared with week 0. from Week 1 and 4. Several scenarions appear.

1. Severe spike in frequency of usage of certain skills in PvP, increasingly, certain skills show up ALOT more then others, indicating some sort of build within the Top 50 list from week 0 to week 4.

Good indication that the skill set claim is indeed true. Players uses it for 4 weeks continuous, meaning that no effective counter has been found. ( 4 weeks IS a long time in PvP, given GW's advanced state of the game, if a counter exists, it would have worked. ).

2. Severe spike in frequency of usage of certain skills in PvP. This increase tapers off slowly in Week 1 to Week 2 and finally drops to close to normal in Week 4.

Good indication of a good skill set does exist, but IS not as effective as initially claimed. This is because counter builds has been devised.

3. No significant change takes place.

Players experimented, finds that overall, it is just so so. Myth busts the claim of the Legendary build.

Quote:
Originally Posted by Kale Ironfist
You don't need statistics for something as simplistic as Ursan. Why? You only need to look at its ability to knockdown. No cost, decent recharge, adjacent knockdown is extremely strong when compared to other mass knockdown techniques; it's an Earthshaker-like ability. When you mass up Ursans, you're able to chain that Earthshaker-like ability to the point that foes cannot do anything. That's the point where the decent DPS rips through what little defense is left to kill one by one. That's in addition to AoE weakness, +200 max health and a speed boost.

Individually, it's as strong as any other physical character. Massed up like a gimmick build often seen to rake quick wins in PvP, and it becomes a problem because it can ignore many debilitations that would affect physicals while still providing an effect just as strong, if not better than those same physicals. Moreover, any profession can become an Ursan and still be as effective (albeit with the lower AR for the caster Ursans).
All the above traits could be found in PvE situation 1.

Quote:
Originally Posted by Kale Ironfist
So... you want people to have proper debating technique, but instead of educating them on something that will carry on beyond Guild Wars, you're asking ANet to step in and become mediator for something they shouldn't have to? Get the players to explain their actions and their perspectives, and it becomes less of a flame war, and more of a discussion thread. If they don't, they're not adding to the discussion and can safely be ignored. Heated arguments and flamewars are something ANet shouldn't have to deal with - leave it to the forum moderators. Educating them on the facts of the game is another matter entirely, and I don't think trending data would be enough for people to suddenly change their stance (though it may make them think twice before spouting opinions).
I would be so presumptuous as to do what you ask. But whenever I read what people post, I like to question whether what they say holds any truth. Personal experiences and other limit sphere of influences while nice, DO not really represent the whole picture.

Statistical Data actually HELPS to piece together whether a player is making a concrete claim.

Let me create another scenario.

2 sides arguing out regarding an issue. Say: " PvE is FAR too easy! "

Case 1: Without Data.
Both sides argue continuously, both sides showing their views off. It continues on endlessly, as one side attempts to assert his view upon the other side.

With no specific statistical data to back either side off, circumstantial evidence is given which proves BOTH sides points, but does not draw any definitive conclusion.


This has often been the case, and you can view it even here in this forums. As i shift through mountains and mountains of claims and assertions, I can see diverse views, claims and arguments. But without any hard concrete statistical data to fall back upon, I cannot really say whose claim is more true.

Even in the unlikely event, that one side concedes in his debacle, does that means he is right ? It simply means he won the argument, leaving only a bad after taste in his opponent.


Case 2. With Data.
2 sides starts arguing on the same issue. One side suddenly throws out data to prove what he says. If the opposition cannot dispute the findings, he would have to concede. If he manages to prove otherwise with other data, he wins.

Observers then can look into the statistical evidence and see whether either sides arguments are validated by the statistical data.

And finally to round it off. Just by releasing the data, Anet is NOT actually taking any sides. All they are doing is just letting figures out. The numbers themselves are NOT saying that they prefer one side in the motion.

All the numbers are simply doing is allowing people to interpret the end results, and what they mean.

Unless of course Anet is just cooking up the data, otherwise the numbers won't lie.

A relative ratio of utility by players in hard mode instances in comparision of normal mode instances, is actually a good indication of whether the statement. "PvE is too easy!"

The assumption here made are these:
If the statement holds true, players will breeze through it very easily, so majority of players would actually be in hard mode, rather then in normal mode.
Mewcatus is offline   Reply With Quote
Old May 11, 2008, 02:42 AM // 02:42   #24
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Quote:
When a player makes an assertion then a certain skill is gamebreaking in a certain build, it is safe to say, that it is easy to use isn't it. If and when news breaks out of this certain Build and this/skill, people who are interested will try it themselves.
Assuming that it is easy to use determines a difficulty level that only the original poster can ascertain until the build is tried out. Due to the wide playerbase, their ability to play a given build varies widely. While they may be able to play it to some degree, I don't expect the playerbase to be able to play it at maximum efficiency, hampering the statistical data to show that it is gamebreaking.

Quote:
If it proves to become overly popular in terms of usage, whereby it far OUTSTRIPS other skills in terms of frequency of use, then some conclusions can drawn, can't it?
That's true, but ANet shouldn't have to release skill usage data to the playerbase; the posts on here have shown that nerfing popular skills due to PvP abuse generate a lot of heated comments from PvE-only players because they don't bother with PvP. Even when told about the abuse, I've seen a lot of players ignore it in favour of their own style of play.

Quote:
All the above traits could be found in PvE situation 1.
How exactly? The most efficient parties aren't actually Ursan parties - Ursan is making up for their lack of ability to play in the first place with overpowered abilities. While this does mean that areas become farmed a bit more than normal, due to now having a handicap that artificially boosts their ability to play in those areas, the movement of the economy is just sped up; it would have happened anyway, just over a longer period of time. If ANet believe the market is moving too fast or whatnot, they will nerf the build/skills/area, which won't directly show in the skill usage data.

Moreover, skills being overpowered shouldn't be based off of trending data because there have always been skills that have been popular but not particularly overpowered. They should be based off of comparisons of other skills that have the same effect, its synergy, and you compare its costs and the professions that can effectively utilise it.

That's why Ursan is overpowered when stacked: It has the same effect as an Earthshaker Warrior, and can be utilised by every profession, all the while synergising with itself. Trending data won't give explanations on why it's overpowered, which is the biggest concern I have with this system, it only indicates that the skill is being used - heavily in some cases. This means it only provides evidence that the skill usage should be looked into further, and not as a definitive resource on why certain skills are overpowered.

Quote:
And finally to round it off. Just by releasing the data, Anet is NOT actually taking any sides. All they are doing is just letting figures out. The numbers themselves are NOT saying that they prefer one side in the motion.

All the numbers are simply doing is allowing people to interpret the end results, and what they mean.

Unless of course Anet is just cooking up the data, otherwise the numbers won't lie.
While ANet isn't taking sides, they do become mediators on a fansite forum argument, which I just don't see why they should expend the effort for. An internal dissection of the data is more than enough to see what the trending data is, and whether or not the data should be looked into further.

Moreover, interpretation of the data requires making assumptions (which I am loath to do), since the skill usage data don't explain the context the skills were used in, just that they were used. Making an assumption on this data invites bias from the interpreter, which we already see from prominent members. If you really want an unbiased view, it has to be a comparison of skillbar and its usage with a context to develop an argument about - the data you propose ANet to release doesn't provide enough evidence to support any theory except one, "most players use X anyway."
Kale Ironfist is offline   Reply With Quote
Old May 11, 2008, 03:11 AM // 03:11   #25
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

the stats will mean nuthin...

the actively "aware" and "knowledgeable" is a small percentage of the total gw population

the stats for high-end pvp makes sense,
cuz everyone in that circle is quite "aware" and "knowledgeable" of the gw meta
which r good skills and which r not

but in general pve and low end pvp...
the stats will be filled wit numerous randomways and (no offense) nubs who r runnin terribad skills


wiki/pvxwiki helped inform the general public to a degree
but its still pretty random out there

in otherwords, this will rarely, if at all, help win any debates on guru...
only show how smart/informed the gw population actually is

it also defeats the purpose of the stats in the first place
cuz only the "aware" and "knowledgeable" will be able to interpret the stats properly anyways

~~~~

oh, and dun even get me started on ursan
everyone uses ursan...
get over it

(disclaimer: 'everyone' does not include ppl who do not own eotn, do not have the skill, ppl who dun realize how overpowered ursan is, monks, ursan-haters, and on and on and on....)

thats 70%+ of the population who dun use ursan, if u want 'stats'
but i'll say it again:
everyone uses ursan...
get over it

~~~~

having said all that...
sure, lets see teh stats

Last edited by snaek; May 11, 2008 at 03:28 AM // 03:28..
snaek is offline   Reply With Quote
Old May 11, 2008, 11:55 AM // 11:55   #26
Wilds Pathfinder
 
newbie_of_doom's Avatar
 
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
Default

Quote:
Originally Posted by holababe
I see no point in adding this to the game.
Exactly.

12plz

Quote:
Originally Posted by I D E L E T E D I
To those saying its not worth ANets time, erm Zaishen Rank/Title anyone. Retarded System to split PvE from PvP? Gaile Gray suck up festival? Seriously that argument doesn't stick anymore.

/signed because I am a Statistics Freak
^some1 finds out

Last edited by newbie_of_doom; May 11, 2008 at 12:02 PM // 12:02..
newbie_of_doom is offline   Reply With Quote
Old May 11, 2008, 02:06 PM // 14:06   #27
Pre-Searing Cadet
 
Join Date: Feb 2006
Guild: The Ones Who Were And Shall Be [SAGE]
Profession: R/
Default

What i've been thinking about is that statistics are actually quite misleading (definately in this case).
Guild Wars is played by people, not AI.
People often tend not to actually go for efficiency but rather what they enjoy playing (if that is finishing something fast with something overpowered, so be it).

What im trying to get at is that the "popular" builds, therefore having a high number in your statistics, aren't always overpowered.

(looking from a slight PvP perspective)
Why? You might ask, because almost every build has its counter, and the meta builds arent always the most overpowered ones.
For a PvP example see paraspike in HA (dont flame about this, it can be countered aswell im not whining about it), its defensive has great spikes and great healing all at the same time and is almost not countered by the current meta.

Does this make it overpowered? No, ofcourse not this just means that some people adjust to the meta to balance this out.
Ofcourse this doesn't always count for PvE as mobs dont exactly counter by using different things, but which brings me to the following:
PvE is easy because people play with gimmicks, they can make it harder and easier themselves, adding a statistic to it is fine but do know that overfarming isnt exactly a bad thing and things as "overpowered" and "balanced" dont exactly count as much for PvE as for PvP.
Thus making the statistics sort of useless.
Anet made PvE easier for a more mainstream approach, thus also having Ursan (my opinion).
Imho you can make PvE as hard as you want it by running experimental builds and giving yourself a certain challenge instead of Ursan-way'ing your way through.
Short said: QQ about PvE, people play as they like, whine about it if you want but you're the one that should be enjoying yourself instead of whining about what other people play.

The problem these days is that Ursan has become a very popular team and other people are having problems with parties.
My only thought is that these statistics are more at proving how bad Ursan is than actually following the popular builds, as Ursan actually impacts the game because its the only thing played.
As before Ursan people were just playing something they liked.
I dont see how statistics could help out with normal builds as they never have and never will truely dominate for a long period except for farming maybe but that shouldn't affect too much.

All in all the only thing usefull these statistics would have is forum posting letting people whine more about what other people are currently playing, for PvE this wouldn't actually matter anything.
For PvP it could be usefull in some extreme situations, but usually rather instead of QQ'ing about it they shouldn't post and just try and find a counter to that build/team in PvP.

Last edited by Deadly Thorn; May 11, 2008 at 02:09 PM // 14:09..
Deadly Thorn is offline   Reply With Quote
Old May 11, 2008, 03:35 PM // 15:35   #28
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

/signed could be good for arguments.
Nevin is offline   Reply With Quote
Old May 11, 2008, 04:48 PM // 16:48   #29
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

/signed for the people who always have to be right on forums.

/unsigned because I dont give a shit.

~the rat~
legion_rat is offline   Reply With Quote
Old May 11, 2008, 06:23 PM // 18:23   #30
Academy Page
 
Join Date: Apr 2008
Profession: R/Rt
Default

I am just going to quote myself on this on:
Quote:
Originally Posted by Mewcatus
To stop people from making groundless accusations. Alot of threads here have already turned into flame wars.

Some players might actually like to get an overall UNBIASED view of the game, without having to hear coloured opinions of players.

A global release of statistics over a week will help them to gauge for themselves what is truely going on within the GW. Rumours, statements, and just utter animosity is built upon warring sides who often throw barbs at one another, based on:

1. Personal Experience

2. Views from only guilds/alliance

3. The times they spent in outposts.

4. Personal beliefs


ALL these are NOT good indicators of the actual situation within GW, as everyone is and has a limited sphere of influence. Global Data and statistics from the GW world collected provides the best, impartial proof, as numbers DON'T give opinions, they just present facts.

Let the truth come out. This actually benefits all.

Here are the reasons why I believe this is actually doable and realistic.

1. Such a system already exists for the Dev's, for them to release actual data, is no different from releasing statuses report.

2. Gives Dev's concrete proof that whatever patch / updates to skills they make have some form of numerical justification.
I am just going to reinforce my points.

Without statistics or any form of concrete proof:

The evidence people give for certain points are based on:

1. Personal Experience.
2. Guild / Alliance Experience.
3. Time spent within a town.

All these things are just a viewpoint from a limited sphere of influence. Any claim you make, can be equally disputed with a personal experience from another person makes. Then who is right?

Its just pitting view point against view point. And from what I say up till now, lots of well meaning threads, just degraded into nothing more then "Flame" and "Trolling" wars, in which alot get locked up. ( Just look around ).

Even if I read through such a thread, and look at the various viewpoints, JUST from the viewpoints themself, do you DARE say that it applies to the WHOLE spectrum of GW players ? ( Do every GW player come to this forum ? )

Remember, I am not disputing what you said, but, I see no real proof that what you said is true. I am not inclined to believe mere hearsay, personal opinions, to solidify what I percieved.

BUT, at least with statistics, recorded correctly, I can actually make some personal benchmark to gauge arguments and viewpoints presented.

Also, some people dislike just arguing using limited viewpoints. They would might want statistics to throw out, to present as a type of evidence. If the opposing side is unable to disprove otherwise, who are you more likely to believe ?

In addition, I am very sure that Anet already has some form of statistical data already. They use it to assist themselves before throwing on a patch or update.

Just by releasing the data, they save themselves alot of grief, if and when they are lamblasted for an update. At least they have some form of numerical justification.

How would you like it if they said: " This was nerfed, because XYZ player / Guild / Alliance complained so. ", somewhere along that line.

While ANet isn't taking sides, they do become mediators on a fansite forum argument, which I just don't see why they should expend the effort for. An internal dissection of the data is more than enough to see what the trending data is, and whether or not the data should be looked into further.

The numbers themselves at least don't scream preferences, they are nothing more then just recorded data, much that the numerical summation of a global video camera. It is how people intepret the numbers.

Finally, releasing data is NOT an sign that Anet is playing mediator. Your argument here is incorrect as, you are automatically assuming that releasing the data is for just that purpose.

Anet could simply say that the information released could be for a variety of other information, not just the what you stated as above.

Assuming that it is easy to use determines a difficulty level that only the original poster can ascertain until the build is tried out. Due to the wide playerbase, their ability to play a given build varies widely. While they may be able to play it to some degree, I don't expect the playerbase to be able to play it at maximum efficiency, hampering the statistical data to show that it is gamebreaking.

My definition of gamebreaking is that a build or skill is so popular that it is so efficient and easy to use in PvE ( PvP wise, my definition of gamebreaking is that THERE is not counter for that build ), that everyone tends to use it.

Based on my definition, even if the players don't use it at maximum efficency, they would still use it, as say, at 50% maximum efficiency, it far outweighs all other builds they have attempted so far.

In this case, the total frequency of usage is actually a good indication that some build / skill usage is somewhat gamebreaking.

That's true, but ANet shouldn't have to release skill usage data to the playerbase; the posts on here have shown that nerfing popular skills due to PvP abuse generate a lot of heated comments from PvE-only players because they don't bother with PvP. Even when told about the abuse, I've seen a lot of players ignore it in favour of their own style of play.

Aye, but just releasing data is just to reinforce or confirm it, but that does not mean Anet have to nerf or buff something right ?

Remember, it is precisely just because people are arguing from a limited sphere viewpoint, that creates the myth that the forums are a representative of the global GW audience.

Finally, I am actually not against separating PvP from PvE. I am hoping that with the most recent update, the "PvP/PvE Bridge" would lessen somewhat.

Remember, i dont dispute what you said, but you are just giving circumstantial evidence once again, and I am just not inclined to solidify personal final judgement upon just one person's viewpoint.

How exactly? The most efficient parties aren't actually Ursan parties - Ursan is making up for their lack of ability to play in the first place with overpowered abilities. While this does mean that areas become farmed a bit more than normal, due to now having a handicap that artificially boosts their ability to play in those areas, the movement of the economy is just sped up; it would have happened anyway, just over a longer period of time. If ANet believe the market is moving too fast or whatnot, they will nerf the build/skills/area, which won't directly show in the skill usage data.

Moreover, skills being overpowered shouldn't be based off of trending data because there have always been skills that have been popular but not particularly overpowered. They should be based off of comparisons of other skills that have the same effect, its synergy, and you compare its costs and the professions that can effectively utilise it.

That's why Ursan is overpowered when stacked: It has the same effect as an Earthshaker Warrior, and can be utilised by every profession, all the while synergising with itself. Trending data won't give explanations on why it's overpowered, which is the biggest concern I have with this system, it only indicates that the skill is being used - heavily in some cases. This means it only provides evidence that the skill usage should be looked into further, and not as a definitive resource on why certain skills are overpowered.


Before we start with the whole " UB is far overpowering thingie ". I never denied that it isn't.

But still, the only thing u gave so far, is just a detailed analysis of how the skill works, and thus why it is overpowering.

I am only interested in " Is UB so far overpowering, that everyone just uses UB parties, while other builds and party systems are completedly neglected? "

Thus that is what i want to ascertain. Alot of people have made statements of proof that what that said is true.

Once again, even if 100% of the posters in the forum say so, is it significant enough to be representative of the entire Guild Wars spectrum ? Every poster is only doing it from their limited sphere of influence. If so, how do they account for the people they didn't see or have contact with ?

At least with Global Data, I can see how true is the claim, without having to resort to mere heresay.

Moreover, interpretation of the data requires making assumptions (which I am loath to do), since the skill usage data don't explain the context the skills were used in, just that they were used. Making an assumption on this data invites bias from the interpreter, which we already see from prominent members. If you really want an unbiased view, it has to be a comparison of skillbar and its usage with a context to develop an argument about - the data you propose ANet to release doesn't provide enough evidence to support any theory except one, "most players use X anyway."

I dont dispute what you say, perhaps they are more variable involved. But data can be correlated with multiple variables, say:

" Most players use X, solo, within an instance, spending how long to do so. "

Globally, other variables like :

1. How much money is changing hands on average.

2. The frequency of items dropped for players.

3. Average amount of money being earned by players.

All these factors indeed by themselves might not mean much, but if compared with past historical data, and against one another, you can actually identify trends. One case in point "Out of Game money transactions".

And lastly, as pretencious as it might sound,

if players start arguments whereby sides start throwing out form of evidence to support what they propose, rather then just personal viewpoints, I find that often, that "flames" and "trolls" are less prevalent, because, everyone would be scrambling around to try to back up what they say with concrete evidence, rather then try to throw personal attacks around, helping to temper emotions.

What im trying to get at is that the "popular" builds, therefore having a high number in your statistics, aren't always overpowered.

I have mentioned that, if the game is supposedly as balanced as it is, then even if they are "popular" builds, I am very sure that they would be just a preferential prominent one.

I truely believe that, in every class, that there is a or many great builds, which people utilise. That does not mean that it in itself is a gamebreaker or overpowered.

However in the case of a truely "overpowered" build, wouldn't it be sticking out like a sore thumb in terms of preferential of usage ?

Case in Point: "Ursan Blessing" Is this skill truely so overpowered that, everyone uses it alot more so that other builds or skill usage pales in comparision with it ?

You could spout out personal experience with regards to the matter, but the fact still stands, you are still using a view point. View points are not representative of an entire spectrum.

(looking from a slight PvP perspective)
Why? You might ask, because almost every build has its counter, and the meta builds arent always the most overpowered ones.
For a PvP example see paraspike in HA (dont flame about this, it can be countered aswell im not whining about it), its defensive has great spikes and great healing all at the same time and is almost not countered by the current meta.

Does this make it overpowered? No, ofcourse not this just means that some people adjust to the meta to balance this out.


Once again, try to look further up at what I mentioned earlier, at the 3 possible scenarios.

My definition of Gamebreaking in PvP is when, a team build found is so effective then, no real meta counter really exists. Or that the only real counter is itself.

If so, would you consider that gamebreaking?

Otherswise, I am very sure, other form of builds or team builds are simply flavours of the month or so, and would eventually taper out, that it would be one of the many preferred builds.

Anywayz, you or I should not be too worried about this issue. I am very sure that Anet themselves have already a benchmark on what they percieve as gamebreaking or otherwise. ( Whether they should release the type of benchmark they use, is another issue entirely )

After all, you don't believe that Anet really watches every single PvP match right ?

Ofcourse this doesn't always count for PvE as mobs dont exactly counter by using different things, but which brings me to the following:
PvE is easy because people play with gimmicks, they can make it harder and easier themselves, adding a statistic to it is fine but do know that overfarming isnt exactly a bad thing and things as "overpowered" and "balanced" dont exactly count as much for PvE as for PvP.
Thus making the statistics sort of useless.
Anet made PvE easier for a more mainstream approach, thus also having Ursan (my opinion).
Imho you can make PvE as hard as you want it by running experimental builds and giving yourself a certain challenge instead of Ursan-way'ing your way through.
Short said: QQ about PvE, people play as they like, whine about it if you want but you're the one that should be enjoying yourself instead of whining about what other people play.


Actually, if you had read all the posts made up until this point, you would have noticed that I have tried not to take sides on this issue. In fact, if you were to dig deeper into my other posts outside this topic, I am actually all for PvE and PvP separation of state. My personal philosphy is that players should be able to play a game the way they like it, without other's implying how they do it.

I am actually only interested in this : When two sides start posting arguments on either end, I want to see how much truth should i place weightage on either side.

That said, just pure arguments and viewpoints in itself is not suffice for me. I have a bad tendency of self asking, " is what the poster saying true ? " and "if so, to what extent ? "

And more often then not, if there were statistics out released, I can at least make some if not simplistic or over-realistic benchmarks about whether their arguments hold any truth.

Without the statistics, both sides could argue till kingdom come ( which is often the truth ), and yet, inspite of everything, I am hardpressed to draw any definitive conclusion.

The problem these days is that Ursan has become a very popular team and other people are having problems with parties.
My only thought is that these statistics are more at proving how bad Ursan is than actually following the popular builds, as Ursan actually impacts the game because its the only thing played.
As before Ursan people were just playing something they liked.
I dont see how statistics could help out with normal builds as they never have and never will truely dominate for a long period except for farming maybe but that shouldn't affect too much.


Actually i am inclined to disagree with you on this point. This is because with the new system in place, say this:

Anet reverts all the previous nerfs to skill changes.

Would the usage of these skills change significantly that is could reduce people's reliance on Ursan builds ?

Once again, people could simply give feedback and viewpoints. But is it representative of the entire spectrum of GW players ?

Statistics can tell whether there is any significant change. Whether it is meaningful or otherwise, would be up to Anet themselves, based on their own benchmarks.

Of course we can all intepret the data differently, and create our own benchmarks, and there would still be differing views.

But would you rather people arguing solely on viewpoints and emotions ? I am sure throwing statistics in on either side, might actually make for good debates.

All in all the only thing usefull these statistics would have is forum posting letting people whine more about what other people are currently playing, for PvE this wouldn't actually matter anything.

I am actually not interested in how people play, I am only interested when people start making over-generalised claims and sweeping statements. I am interested in arguing against such people.

but without any statistical proof, I am not actually doing anything more, other then being a jerk like the person I am opposing. Afterall, we are just arguing from viewpoint. That in itself is already shallow.

For PvP it could be usefull in some extreme situations, but usually rather instead of QQ'ing about it they shouldn't post and just try and find a counter to that build/team in PvP

That should be scenario 2 in a post i mentioned for PvP. Let me post this scenario to you:

What if there actually exists a build or team build in PvP which is so effective so powerful, that no real counter exists or the only counter is itself ?

People can arguing that there is a build counter, spouting possible analytical builds.

BUT, analysis work is just that, accumulated global statistical data can actually help us determine if the counter build really holds true.

One team winning the "Godly build" several times cannot hold justification that it holds true. Other factors would remain. Factors like teamwork, latency etc.

If so, the only way, would be to a globalistic view of all matches pertaining to such build and counter build usage. Enough data collected will help to determine whether it is indeed true to what extent.
Mewcatus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting rid of pointless "+1", "12 chars" and "in before lock" posts Aera Site Feedback 1 Mar 24, 2008 08:38 PM // 20:38
WTS Perfect Beautiful Gold """"Celestial Shield"""" (+45hp ench)(-2 dam Stance) Zion Fury Sell 1 May 29, 2006 10:08 PM // 22:08
Zion Fury Sell 4 May 21, 2006 03:36 AM // 03:36
Selling Rare Gold """"zodiac Axe"""" Rec 8 Unid Zion Fury Sell 0 May 08, 2006 07:48 AM // 07:48
FeaR1 Sell 1 Feb 25, 2006 02:57 AM // 02:57


All times are GMT. The time now is 05:09 PM // 17:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("